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shodan2 Profile
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good art schools?


(not sure if this is the right section) does anyone have any recommendations for good art schools. in a few months i will be applying at a few and i cant seem to find very good reference for them.
preferably in the US with....... i guess illustration,game design art, or sequiential art(or something along those lines.....),

Also what kind of stuff they like in portfolio submissions???

Last edited by shodan2, 5/10/2009, 5:11 pm
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GeoArt Profile
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Re: good art schools?


I've heard it's smart to avoid all the art institutes.

Haven't heard anything from Kubert's except making contacts for the future and basically being a bootcamp forcing you to draw more.

Savannah college of art and design in Georgia seems to be a good art school and they have courses in comic art.

Not sure if it is still around but Kendall in Grand Rapids Michigan turned out some great artists.

Ringling school of art I heard was cool too.

Thing is finding a school that suits your needs and has teachers you can respect. Your local community college maybe enough. It was decent enough when I went and personable.
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blink aoa Profile
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Re: good art schools?


Hi. Its a great idea that your looking into the art schools. I really hope you find one that you like. I'm sure the artists in here will be able to recommend some good ones.
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Re: good art schools?


The Kubert School is a waste of time and money. A friend of mine worked there a few years ago and she said they do not teach you anything. 80-85 % of the graduates do not get art related work. They will accept anyone as long as you can pay tuition fee's.
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Autonymous Rex Profile
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Re: good art schools?


Also keep in mind, most (if not all) video game design courses are *not* art, nor are they in art schools (it's more about programming. Video game companies hire artists to do art, it's just a standard part of the normal art curriculum).

Cooper Union, and yes, even [sign in to see URL]. (Fashion Institute of Technology) in NY are *excellent* art schools. You also might be better getting into a two year general art program at a local college, where you can later transfer to a four year school for your Masters/Bachelors, and while you're at the local school, you'll get a lot more info about other (good) schools.

The biggest problem with the Art Institute is it is basically a two year (but more intense) course, but a lot of four year colleges refuse to accept credits transferred from them (so essentially, you'd have to take the art curriculum from scratch).

I know someone who gained a lot from the Joe Kubert school (so I guess it all depends upon who you ask). I was accepted in 1994, but couldn't afford to go. I heard some horror stories, namely a lot of people suffering nervous breakdowns from the workload (it's one of those schools that you can't afford to have a job AND go to school, or you burn out fast). I'd also heard that the largest graduating class (at least up until 94) was about 7 students. Yes, seven. First year would have about 400 students, second year about 200-250, and third year, just a handful. But I'd say Kubert is so niche, if you really want to do anything with them, do the correspondence course.

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Re: good art schools?


I've actually heard nothing good about Kubert's except it's a boot camp. In fact I'd wager a bet that only 10 percent of their overall graduates have careers, not "jobs" but careers, from the school. No school really teaches you how to draw. You should have the fundamentals already. They teach technique and show structure.

Video game design is indeed on the technical side (knowing coding and how to deal with problems that arise that set a game off [sign in to see URL] is an artform unto itself). Concept art is the visual set up for a game before design and programming begin.

IMO I think your local college is good enough. All schools are similar in their teaching set ups. When I taught local classes in art I was pretty much spewing out what I was told (anatomy, perspective and proportion). When it comes to drawing books are good enough IMO. Theories, painting and sculpting maybe better learned in person because the trial and era time to learn these is too long.
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Re: good art schools?


This site maybe of more help:

[url=[sign in to see URL]

Some snobs but most are artists actually working in the industries as careers and not freelance.

In my search for answers for you (mainly looking for proper rankings) Joe Kubert's is apparently a joke now days. As I said though it's probably your best bet for making contacts.

If I went to art school I'd skip the design and cartooning stuff. I'd rather do fine art studies because, in all seriousness, what can be done in comics and what can be design can be read in a book from Barnes and Nobles.

(Link fixed ~ Artsta)

Last edited by Artsta, 5/11/2009, 10:53 am
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Re: good art schools?


Most art schools give tours and let you sit in on classes; you should really decide what field you want to go into and look up schools accordingly. For example, I was all gung ho to go to the Kubert School (and was accepted), until I visited and saw there were only 3 girls in the whole school and it was in the middle of nowhere.

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Autonymous Rex Profile
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Re: good art schools?


quote:

Dave Fox I was all gung ho to go to the Kubert School (and was accepted), until I visited and ... it was in the middle of nowhere.



Ha! That reminds me of when I went for the interview. I got off the train, and didn't know where to go from there. I called the school via a pay phone, and they told me go up to the light and turn right." I asked, "which light?" she came back (a little surprised) with, "THE light" (yes, there was only one 4 way traffic light in the entire town!)



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Re: good art schools?


LMAO. Now that is scary. Run away. Very quickly emoticon emoticon
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